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CAMPFRIEND
12-08-2005, 04:57 PM
THE FINE ART OF GAME LEADERSHIP

Games are more than fun: they can be played to accomplish many goals:

Games can help children get acquainted easily and enjoy being together.

Games can meet the needs of the whole group and individuals at the same time. For example, games give children a chance to:
• Be active and noisy
• Learn teamwork and fair play
• Learn to win, loose or draw good – naturedly
• Be both a leader and a follower

Games can present new information or skill in an attractive way.

Games can help children appreciate diversity.

Games help children learn the importance of cooperation.

Basic Rules of Thumb for Good Game Leadership
1. Keep the game snappy and vigorous.
2. ALWAYS end the game BEFORE it goes dead.
3. Select the game with the abilities of the group in mind.
4. Know the game your self before trying to teach it.
5. Make sure that everyone understands the basic rules of the game, however,
teach only the minimum essentials.
6. Have all your game equipment ready and be sure the play area is safe and
adequate.
7. Get the attention of the group before trying to explain the game. Explain the
game with the children near you. Yelling to the outfield or shouting about the
noise of a group will only result in confusion and a sore throat.
8. Get the play started as soon as possible. Refine later.
9. Alternate high activity games with quieter games.
10. Stress cooperative games.

Sportsmanship

Remember, you are teaching individuals…not just a game. Decisions must be fair and rules must be enforced.

You’ve heard it before but it is most important aspect of playing a game: “It’s not who wins or loses that really counts, but how the game was played.”

Plan Ahead

A game period should be well-planned, just like anything else you do in a camp setting. Nothing will kill a game faster than poor planning.

Dave
12-08-2005, 05:52 PM
Nice article campfriend! Thanks for sharing. :)

collissimon
03-10-2006, 06:25 PM
I think you also need to be able to go with the flow if things don't go to plan, and to not to take it personally if not everyone enjoys it!

CAMPFRIEND
03-10-2006, 10:44 PM
I think that is a big part of being a great counselor if you can know your kids and can change if needed.

collissimon
05-31-2006, 04:50 PM
I know I've commented before, but this is an ace article :)

ArtisticEric
05-31-2006, 05:27 PM
Great article, i've also found that being excited about games helps engage campers who might otherwise not want to play. Most times i'm real bad at it so they also enjoy beating me. :)

SWTexan
10-17-2006, 11:30 AM
Another important factor is being able to assist other staff in leading games/activities that they want to lead. Too many times, I've seen staff make negative comments about an activity to kids because they weren't in charge or didn't get to choose the activity. Most camp staff are "type A" personalities, and we all have to be able to let go sometimes and give others a chance...especially rookie staff.

CAMPFRIEND
10-17-2006, 04:50 PM
I wish that I would have thought of that! Great Point.

YUrocks!
10-24-2006, 02:36 PM
It's also important to keep directions short and to the point! So many times I overhear staff spending more time explaining the game than playing it! Kids don't want to sit quietly and listen during game time - they want to play!

During our staff training we have our staff practice explaining games in 30 seconds or less (it's harder than you might think). While 30 seconds doesn't work for every game, planning to explain your game in under 30 seconds is a great way to learn how to be concise and clear.

CAMPFRIEND
10-24-2006, 05:33 PM
Somthing I will look at adding to my staff training! Great idea YUrocks!